As any seasoned adventurer knows, the Underdark of Baldur's Gate 3 is a trove of hidden wonders and potent, if sometimes unusual, gear. Among these treasures lies a deceptively simple wooden club, pulsating with latent power waiting for an observant party to claim it. This particular item, the Club of Hill Giant Strength, is a quintessential early-game find, a magic weapon that seems almost like finding a forgotten key in an overgrown garden—its significance lies not in its raw power, but in its potent ability to shape the foundational strength of a character. Its value is a shimmering promise in the opening acts, offering a unique and powerful boon to strength-based classes like Barbarians and Fighters, a boost that can feel as fundamental as learning to walk again after a long confinement. Let’s dissect the precise location of this unassuming yet powerful artifact.

The Club of Hill Giant Strength is a secretive item, hidden deep within the Underdark during the game’s first chapter. To claim it, one must first navigate the treacherous paths leading into the Underdark itself, a labyrinthine expanse that is accessible through several key locations: the Blighted Village, the Zhentarim Hideout, the Goblin Camp, or the Sunlit Wetlands. For those seeking the most direct route, the path through Priestess Guts' chamber in the Goblin Camp is highly recommended. This specific entry point leads directly to the Selûnite Outpost, a crucial waypoint on the journey to the Arcane Tower, the final resting place of the club.

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Upon entering the Underdark's sprawling map, the next destination is the Arcane Tower, a structure found nestled in the lower left-hand corner. The journey to the tower is a challenge in itself, but the true test lies within. Once adventurers arrive, they must solve the tower's central puzzle to gain access to a central elevator, the only means of ascending to the fourth floor where their prize awaits.

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Reaching the fourth floor is only half the battle. At the summit, an encounter with the tower's guardian, a being named Bernard, is typically required. With Bernard dealt with, the path to the club is finally clear. To the left of the main door at the top of the tower lies a small, covered alcove. Inside this space rests an object that is as unassuming as a forgotten dinner roll on a pantry shelf: a simple stool, officially named the Stool of Hill Giant Strength. It must be clarified that, despite its impressive name, the stool cannot be wielded as a weapon; its purpose is far more stationary. The club is not the stool itself, but lies dormant within it.

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To release the club, one must interact with the stool. The game presents a choice: attack the stool directly or throw it as a means of breaking it. When the stool shatters, the keen-eyed observer will notice that one of its legs remains stubbornly intact, refusing to splinter like the rest. This surviving leg is the Club of Hill Giant Strength, an item that the game itself describes as a “rotting chair leg.” Yet, looks can be deceiving. Its description notes that “every splinter vibrates with barely-contained power,” a poetic hint at the immense force it can channel for its wielder, like a dam holding back a raging river.

The Club of Hill Giant Strength, in the grand tapestry of Baldur's Gate 3's early-game arsenal, occupies a unique niche. It is a one-handed magic weapon, a humble wooden implement that belies its potent enchantment. Its primary allure is not found in raw damage output, which is capped at a respectable 5-9 points, making it easily overshadowed by more specialized weapons as the game progresses. Its true value is a foundational stat boost, a gift that functions like a forgotten key finally turning the lock on a character's physical potential.

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This boost manifests in several tangible gameplay mechanics:

  • Increased Jump Distance: A higher Strength score directly translates to the ability to leap across wider gaps and onto higher ledges, expanding the tactical landscape of exploration and combat positioning.

  • Enhanced Object Lifting: The game's physics system ties Strength to the weight and size of objects a character can lift and carry, allowing for creative solutions to puzzles and environmental manipulation.

  • Improved Melee Attack and Damage: For classes that rely on Strength for their primary attacks, such as Barbarians and Fighters, this boost directly translates to a higher chance to hit and an increase in the damage dealt with each successful strike.

The game’s documentation is characteristically blunt, labeling the club a “rotting chair leg.” However, its description also offers a glimpse of its hidden nature: “every splinter vibrates with barely-contained power.” For the aspiring giant-slayer, the club offers the following statistical profile:

It is best utilized through the strategy of dual-wielding. Wielding only one of these clubs will not result in a significant increase in damage output. Its strength lies in the stat boost it provides, a boost that can be as crucial as the final piece of a puzzle clicking into place for a build centered on raw physical power. Wielding it is a commitment to a specific style of play, a style that embraces brute force and shatters obstacles like a sculptor's chisel finding the final fault line in a block of marble.

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In summary, the Club of Hill Giant Strength is a gem hidden in plain sight, a testament to the game's philosophy of rewarding exploration and attention to detail. Its acquisition is a puzzle, its form is a jest, but its effect on the early game can be as profound as a master key opening every door in a mansion. For the strength-based warrior just beginning their journey in the Forgotten Realms, it is a prize worth the detour into the Underdark’s depths, a humble piece of wood that carries the weight of a giant's promise.