As a seasoned dungeon master who's spent countless nights rolling dice and crafting campaigns, diving into Baldur's Gate 3 feels like coming home... almost. Larian Studios nailed the D&D essence with their adaptation, but oh boy, it's missing some serious firepower from the tabletop realm! ✨ While they included core Player's Handbook content, iconic subclasses and whole classes got left behind in Faerûn's dust. Mods help, but we're all low-key praying for official Larian magic. Here's what would make BG3 absolutely chef's kiss in 2025.

10. Mastermind Rogue: Outsmart, Don't Outstab

top-10-d-d-classes-missing-in-baldur-s-gate-3-image-0

Playing my half-elf Sterling in tabletop sessions taught me one thing: Mastermind Rogues are the ultimate puppet masters 🎭. Using Help as a Bonus Action? That’s pure genius for BG3’s tactical combat! Currently, rogues feel like they’re missing their signature misdirection mojo – imagine feinting enemies into trap zones or exposing weaknesses mid-battle. It’s criminal how Charisma-driven encounters exist without this sly subclass. Why let bards hog all the wit?

9. Storm Herald Barbarian: Rage with Lightning

We’ve got Tempest Clerics and Storm Sorcerers, so where’s the love for thunderous rage? ⚡ Storm Heralds bring passive auras like Paladins but with elemental chaos – think damage boosts or resistance bubbles for allies. In Honour Mode runs, this could be a literal lifesaver. Combine that with Barbarian’s reckless abandon? Absolute game-changer. Honestly, it's baffling modders haven’t even tackled this yet!

8. Pyromancer Sorcerer: Burn Everything 🔥

Fireball addicts unite! This MTG-born subclass screams missing potential. Pyromancers get fire resistance and extra burn damage – perfect for those "oops, I roasted my party" moments. Building one with feats feels like a bootleg solution when the mechanics already exist in-game. Casting Fireball should feel dangerous, not just flashy. Total no-diff energy against mobs if added!

7. Horizon Walker Ranger: Teleporting Elementalist

Rangers need redemption, and this subclass is their golden ticket. Seasonal elements? Teleporting like Swarmkeepers? Access to Haste? It’s pure chef’s kiss material 🤌. Winter-themed ice attacks would blend perfectly with Monk’s Four Elements. Yet in BG3, Rangers still get memed as useless. Adding Horizon Walkers might finally end those shady TikToks dunking on the class.

6. Psi Warrior Fighter: Githyanki’s True Calling

Seriously, why isn’t Lae’zel one? Psi Warriors blend psychic punches with martial prowess – ideal for smacking Mind Flayers with their own powers 🧠💥. Githyanki lore practically demands this subclass. Mods prove players crave it, but an official version? That’d make siding with Orpheus way more tempting than turning him squid-shaped.

5. Gunslinger: Percy-Style Chaos

Before y’all scream "guns don’t fit!", remember: crossbows exist. Critical Role’s iconic class could easily reskin them with trick shots and reload mechanics. Taliesin Jaffe’s creation oozes style – imagine crit-fishing with a customized hand cannon! Homebrew tweaks worked for other classes, so this? Totally doable. Otherwise, guess we’ll keep downloading those janky gun mods.

4. Monster Hunter: Gur Deserved Better

Gandrel and the Gur tribe scream "monster hunters," yet not one uses this 2024 Grim Hollow class! The irony of romancing Astarion as a vampire-slaying Dark Urge? Comedy gold 💀. With its Monster Grimoire (basically a bestiary-buffing notebook), this class would add serious depth to Act 3’s gothic horrors. Larian, please – let us live our Van Helsing fantasy!

3. Blood Hunter: Edgy & Unstoppable

Critical Role’s second gift to D&D deserves the spotlight! Mollymauk’s legacy lives on through Crimson Rites and Blood Curses – magic that ignores Counterspell. Imagine coating your sword in frost while hexing enemies’ saving throws. Would it be OP? Maybe. But who cares when it’s this damn cool? The hemocraft mechanics are too unique to be a subclass – give us the full angsty package!

2. Mystic: Psionic Powerhouse

In a game obsessed with mind flayers and tadpoles, how is this NOT a class? 🧠 Mystics weaponize psychic energy as casters, bending enemies’ sanity with thought alone. Mods exist because players crave that Illithid-flavored power trip. With BG3’s existing psionic assets, implementing telepathic duels or mental domination would be chef’s kiss. Feels like a missed opportunity for truly brain-melting gameplay.

1. Artificer: Tinkering Revolution

Playing a gnome without Artificer options is straight-up blasphemy! This inventor class could summon mini-turrets, brew buff potions, or even craft magic gear mid-dungeon. Imagine out-engineering the Steel Watch with pocket-sized bots 🦾. Sure, after Tears of the Kingdom’s chaos, Larian might fear our creativity... but isn’t that the point? Let us break the game gloriously!

So here’s the tea: these classes would transform BG3 from amazing to legendary. But it makes you wonder... in a game celebrating player freedom, why do some D&D fantasies still feel locked away? 🤔