Tongues of Madness in Baldur's Gate 3: Acquisition, Uses, and Alchemical Crafting
Baldur's Gate 3 Tongues of Madness guide reveals essential locations and quest uses for this rare alchemy ingredient and storyline key.
In the intricate world of Baldur's Gate 3, the line between wondrous resource and narrative key is often as thin as a spider's silk. Among the myriad alchemical components adventurers can unearth, the Tongues of Madness occupies a uniquely precarious position. This bizarre fungus, resembling a cluster of severed, whispering tongues, serves a dual purpose: it is a vital crafting reagent for potent elixirs and a critical item for a specific character's quest. Unwittingly consuming these for alchemy too early can slam shut a door on a fascinating storyline, making their management a delicate dance of resource allocation. Their acquisition weaves a path through dark basements, strange vendors, and the heart of the Underdark, demanding both exploration and careful planning from any aspiring alchemist or completionist.

Primary Locations for Acquisition
The hunt for Tongues of Madness begins in earnest during Act 1. The most reliable early source is the foreboding Arcane Tower located in the Underdark. Venturing into its lower floors and basement is essential. To access the hidden basement chamber, one must first locate and equip the Guiding Light ring, found elsewhere within the tower's enigmatic rooms. With the ring glowing softly on a finger, the elevator's control panel reveals a previously inert "Basement" button. Descending into the gloom, adventurers will find one of these fungal curiosities resting on a table amidst other alchemical detritus, like a silent, organic key waiting to be claimed. This location also yields Timmask Spores, another valuable fungal ingredient.
For those who miss this opportunity or seek additional supplies, several vendors across the realms may have them in stock, though their availability often hinges on story progression:
| Vendor | Location | Availability Condition |
|---|---|---|
| Omeluum | Myconid Colony | After initiating or completing his associated quest. |
| Derryth Bonecloak | Myconid Colony | After the party reaches Level 6. |
| The Nurse | House of Healing (Act 2) | Available for trade in the Shadow-Cursed Lands. |
| Popper | Rivington's Circus (Act 3) | Accessible in the lower city outskirts. |
The Quest for Omeluum
The most narrative-driven use for a Tongue of Madness is tied to Omeluum, the scholarly Mind Flayer residing in the Myconid Colony. In a quest that underscores the game's moral complexities, Omeluum will request a specimen of this very fungus for his research. Handing over a Tongue of Madness to him advances this unique storyline, offering rewards and insights unavailable elsewhere. This creates a classic adventurer's dilemma: the immediate power boost from crafting versus the long-term benefits of faction reputation and unique story outcomes. Using all found Tongues for alchemy before meeting Omeluum is like burning a mysterious map before checking if it leads to treasure—it permanently closes a path.
Alchemical Applications and Crafting
Beyond its quest importance, the Tongue of Madness is the cornerstone for brewing one of the game's more specialized consumables: the Tadpole Elixir. This potent brew grants the drinker a significant tactical edge, providing Advantage on Saving Throws against enemies' abilities while simultaneously imposing Disadvantage on enemies' saves against the user's Illithid Powers. It turns the parasite within into a weapon, its psychic resonance amplified like a tuning fork struck inside a cathedral, vibrating through the minds of foes.
Crafting this elixir is a two-step process within BG3's accessible alchemy system, which requires no specific class or skill investment:
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Create the Sublimate: First, three Tongues of Madness must be combined in the alchemy menu to produce a Sublimate of Tongue of Madness. This process reduces the raw, chattering fungi into a concentrated, potent essence.
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Brew the Elixir: This sublimate is then combined with any Essence (Common, Greater, or Superior) at the alchemy station to finally produce the Tadpole Elixir.
To access alchemy, open your inventory and click the bottle-shaped icon in the upper-right corner. The interface automatically lists all possible recipes based on ingredients in your travelers' pouches, making the crafting of the Tadpole Elixir straightforward once the components are gathered.
Strategic Considerations
Managing Tongues of Madness is an exercise in foresight. Given their dual purpose, a prudent strategy is to secure at least four specimens: one for Omeluum's quest and three to craft the first Sublimate for elixirs. The Arcane Tower provides a guaranteed starting point, with vendor options serving as a backup or a means for bulk acquisition later. The Tadpole Elixir itself is a niche but powerful tool, exceptionally useful for characters heavily invested in leveraging their Illithid Powers in combat, acting as a psychic smokescreen that clouds enemy resistance. In the grand tapestry of Baldur's Gate 3's alchemy, the Tongue of Madness is a thread that connects exploration, narrative, and combat strategy, a small but vivid detail that rewards the careful and punishes the rash. Its journey from a damp basement table to a glowing vial of power encapsulates the game's core promise: every choice, even about a bundle of fungal tongues, ripples out into the world.