The Fantasy of Finishing Baldur's Gate 3 in Co-op is a Time Sink I Can't Conquer
Baldur's Gate 3 co-op campaign offers the ultimate D&D simulation, but scheduling and time make true multiplayer magic elusive.
As I sit here in 2026, I've got a confession to make. I've seen the opening of Baldur's Gate 3's Act 1 more times than I can count. I've romanced the same companions, navigated the same early dilemmas, and restarted with new character ideas, only to inevitably drop the save file somewhere in the mid-game sprawl. I finally managed a single, glorious solo completion. But the true fantasy, the way I really want to experience Larian's masterpiece, feels perpetually out of reach: a full, start-to-finish cooperative campaign with friends. It’s the ultimate D&D simulation, and like a real tabletop campaign, it seems doomed by the tyranny of scheduling and time.

Let's talk about the elephant in the room: the sheer, monumental time commitment. 🤯 I'm not talking about a quick evening session. We're looking at a core experience that easily spans 60-80 hours. But that's just the baseline. Factor in the completionist tendencies (who doesn't want to explore every nook and cranny of the Shadow-Cursed Lands?), higher difficulty levels that demand careful tactics, and the simple reality of four players wanting to pursue their own character quests and dialogue choices, and you're staring down a 100+ hour behemoth. Finding a spare 120 hours that miraculously aligns with the schedules of three other adults? That's the real final boss of Baldur's Gate 3.
Here’s the brutal truth, mirrored from actual Dungeons & Dragons:
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The Scheduling Nightmare: Life happens. Jobs, families, unexpected events—they all conspire against a regular weekly session.
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The Memory Gap: Go two weeks without playing, and you’ll spend the first hour of your session just remembering what you were doing, who you were talking to, and what that weird key you picked up was for.
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The Momentum Killer: A campaign like this thrives on momentum. Too many breaks, and the shared narrative thread starts to fray, making it easier to just… let it fade away.
And you know what? Online play, for all its convenience, often makes this worse for me. It feels transactional. We log on, we play for a few hours, we log off. It's efficient, but it lacks soul. It replicates the mechanics of a D&D session via digital tools, but it misses the magic.

What I crave, what I believe this game truly calls for, is the modern equivalent of couch co-op. I need to be in the same room as my fellow adventurers. I need the experience of physically turning to my friend after a shocking story reveal and saying, "Did you just see that?!" I want the shared snacks, the ability to point at the screen, the collective gasp when a critical roll fails at the worst possible moment. Online play creates a functional connection, but couch co-op—or its spiritual successor, a dedicated, in-person LAN setup—fosters a shared experience. It turns the game from a coordinated task into a genuine social event, a reason to hang out that just happens to have a mind-blowing RPG running in the background.
That's the key ingredient I'm missing. Without that tangible, in-person camaraderie, the long haul feels like a chore. The sessions become items on a calendar to check off rather than eagerly anticipated gatherings. The disconnect isn't just logistical; it's emotional. When you're just voices in a headset, it's too easy for the commitment to waver. But if you've made plans to physically be somewhere, with pizza ordered and drinks poured, you show up. You invest.
So, here I am. My dream of a perfect co-op run remains just that—a dream. A fantasy as grand as anything in the Sword Coast. I'll probably start another solo run soon, promising myself this will be the one where I see the new epilogue content added in the 2025 definitive edition. I'll tinker with a new multiclass build, maybe finally give the Dark Urge origin a proper shot. But in the back of my mind, I'll be imagining a different playthrough. One with laughter in the room, friendly arguments over loot, and the shared triumph of finally taking down that act boss we've been struggling with for weeks.
Until my friends and I can somehow align our lives and our living rooms for a hundred-plus hour odyssey, Baldur's Gate 3 multiplayer will remain the pinnacle of gaming experiences I admire from afar. It's a testament to how brilliantly the game captures the spirit of collaborative storytelling. And perhaps, that's the most authentic D&D experience of all: the campaign that lives forever in the "what if" of the planning stage, legendary in its potential, even if it never gets past the first dungeon. For now, the Goblin Camp awaits... again. Solo.