That Silly Cloak From My Butler Makes Baldur's Gate 3 Fights a Joke
Discover the power of the Deathstalker Mantle in Baldur's Gate 3, a game-changing cloak that grants invisibility and turns combat in your favor.
Let me tell you, in my many playthroughs of Baldur's Gate 3 over the years, I've faced down my fair share of nightmare scenarios. You think Raphael's smug face is bad? Try the Netherbrain on a rough day. I've seen party members drop like flies, watched my carefully laid plans crumble, and had to reload more times than I care to admit. But in the 2026 era of this game, with all its patches and updates, us veterans have found… comfort. And that comfort comes in the form of a little gift from the most murderous, delightful NPC in the game.
So picture this: I'm doing my annual Dark Urge run, you know, for the catharsis. My little homunculus butler, Sceleritas Fel, that cheerful little agent of chaos, had just dropped off a new cloak in my camp supplies. "For the master's… social engagements!" he'd squeaked. This is the Deathstalker Mantle. At first glance, I thought, "Neat, a sneak cloak for my stabby-stabby urges." Oh, how I underestimated it. This isn't a tool for stealth; it's a license for wholesale, tactical annihilation. It’s the cheat code the devs left in the game just for us Durge enthusiasts. The combat balance basically throws its hands up and says, "Okay, fine, you win."

The magic is almost stupidly simple. You kill something. Boom, you're invisible. Not just a little hard to see—properly, fully, turn-based-combat-breakingly invisible. And when you're invisible and it's not your turn? The enemy AI just has a full-on existential crisis. They can't find you, so the game often just… shrugs and moves on. I learned this the hard, then hilarious, way during the climactic brawl in the House of Grief for Shadowheart's questline.
Here was the situation - absolute carnage. My party? Decimated. Shadowheart was a permanent stain on the stone floor. Gale was a smoldering pile of wizard robes. Lae'zel had been sent back to her creche in the astral plane. It was just me, my Durge barbarian, frothing at the mouth with 12 hit points left, surrounded by a room full of very angry Sharran nuns led by Mother Superior.
Panic mode? Activated. But then I remembered my fancy new cloak. I had just landed the killing blow on a stray Acolyte. My character vanished from sight. And then… silence. The game's turn order ticked down. The enemies shuffled in place, looking confused. They couldn't find a target. Since I was the last conscious (well, invisible) member of my party, the game logic did a somersault. It figured combat was effectively over because the only combatant it could see was my party, and they were all down. So it ended the fight! I was just standing there, invisible, in a room full of murderous zealots who were now idly chatting about the weather.
My brain went: Wait, does this mean…? I carefully, silently, fast-traveled back to camp. Revived the whole crew at Withers' discount resurrection stand. Marched right back into the House of Grief. The enemies were just milling about, completely unaware that the slaughter was about to resume from full health. We waltzed in and cleaned house. It felt like breaking the fourth wall with a sledgehammer. I mean, c'mon, that's just silly!
Why This Cloak is the Unofficial "I Win" Button
This isn't a niche trick. The community figured this out years ago, but even now, its power hasn't been diminished. Here’s where it truly shines:
| Build Synergy | How It Cheeses The Game |
|---|---|
| Gloom Stalker / Assassin | The ultimate alpha-strike machine. You open combat from stealth, nuke a target, and vanish before anyone even gets a turn. Rinse and repeat. The fight might not even properly start. |
| Any High-Damage Class | Fight getting hairy? Focus fire on the weakest enemy. Secure the kill, go invisible. Now you've got a free "time-out" to heal, reposition, or just let your cooldowns reset. |
| Solo Tactician Runs | This cloak is the backbone of many 'solo the game' challenges. It turns impossible encounters into a series of patient, invisible assassinations. It’s like playing a totally different game. |
The beauty is its simplicity. The game's rules say: Invisible creatures can't be targeted by most attacks and end their turn hidden. The Deathstalker Mantle adds: …and you get this for free after every kill. It creates a perfect, hilarious loop of violence and vanishing.
The Butler Knew What He Was Doing
Sometimes, you just gotta laugh. Sceleritas Fel didn't give me a cloak; he gave me a get-out-of-jail-free card for every single dungeon. The old strategies—barrelmancy, shoving bosses into chasms, using pets to block doors—they all require setup. This? This requires a pulse and a weapon. It makes the toughest bosses feel like they're playing hide-and-seek with a ghost, and the ghost has a greatsword.
Is it cheese? Oh, absolutely. It's the fondue of combat strategies. But in a game all about creativity and exploiting the rules, the Deathstalker Mantle stands tall as the king of unintended (or maybe perfectly intended) consequences. It turns your Dark Urge from a tragic figure into a force of nature that the game's own systems can barely comprehend. And honestly, after all these years, there's something deeply satisfying about that. Now, if you'll excuse me, I have a date with a certain dragon in Wyrm's Rock. I wonder how long it’ll take for Ansur to realize he's just fighting the air…