Let's face it, the year is 2026, and Baldur's Gate 3 still has a chokehold on the collective imagination of RPG fans. We're not talking about a casual 50-hour jaunt through the Sword Coast anymore. No, we're talking about the true devotees, the ones who've logged playthroughs measured in the hundreds of hours. You've romanced every possible companion (some more than once), tried every silly dialogue option, and your Tav has more alternate identities than a master spy. But have you ever paused mid-quicksave to wonder: what would your digital companions think of your very real, very extensive gaming habit? If you could portal into Faerûn and confess your 1000-hour commitment, their reactions would be as varied as their alignments. Prepare for some judgment, some confusion, and maybe, just maybe, a potential co-op partner.

Lae'zel: The Unimpressed Warrior

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Lae'zel, with her piercing gaze and unwavering focus on istik, would have precisely zero patience for your virtual adventures. She'd listen, arms crossed, as you described your epic battles against the Absolute. A flicker of interest might cross her face at the mention of bloodshed and strategic combat. But it would vanish instantly. 🗡️ To her, pixelated violence is a pale, pathetic imitation of the real thing itself. "You spend ch'rek hours pretending to fight?" she'd scoff, her voice dripping with disdain. "Your blade grows dull, your reflexes slow. A true warrior seeks real challenge, real danger. Turn off this glowing box and find a worthy opponent—preferably one that bleeds." She wouldn't just be dismissive; she'd see it as a sign of profound weakness, a diversion from the path of strength. Her advice? Go outside, find a goblin camp, and do it for real. The virtual Illithid tadpole holds no terror compared to the disappointment in her eyes.

Astarion: The Fair-Weather Friend

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Ah, Astarion. Your charming, self-serving vampire spawn companion. His entire worldview is a cost-benefit analysis. What can you do for him? Initially, you were useful—a source of protection, a means to an end (a cure). The moment you reveal your deepest, darkest secret ("I've spent the equivalent of several tendays controlling a pixelated version of you"), the calculus changes. Dramatically. 😏 His charming smile would freeze, then morph into a look of utter incredulity. "Darling, you've wasted hundreds of hours... doing what, exactly? Reliving conversations we've already had? Making different choices in a world that isn't real?" He'd let out a theatrical sigh, straightening his doublet. "I'm afraid you've just become terribly boring, and boring people are of no use to me." Unless you suddenly developed a rare and delicious blood type, he'd likely make a graceful, sarcastic exit stage left. You'd be left with the distinct impression you'd been weighed, measured, and found utterly lacking in practical utility.

Karlach: The Enthusiastic New Recruit

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Oh, thank the gods for Karlach. Her heart is literally and metaphorically a big, burning engine of joy. Tell her about your marathon sessions, and you won't find judgment. You'll find curiosity! 🔥 "No kidding? A thousand hours? That must be one hells of a story!" she'd boom, her excitement palpable. "Can I have a go? Does it have big swords? Can you punch a dragon in the face?" She'd want to see it, try it, experience the fun you're clearly having. However, there's a caveat. If the game is particularly punishing—full of unfair instant-kill traps or brutally difficult boss fights—you might witness the infamous Karlach rage in your living room. A controller thrown (gently, she's strong but careful) and a roar of "STUPID BLOODY OWLBEAR!" could be in your future. But overall, she'd be your hype-woman, cheering on your virtual exploits and demanding a turn when you're done.

Shadowheart: The Tolerant Skeptic

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Shadowheart, mistress of secrets and sharran doctrine, would regard your hobby with polite bemusement. She wouldn't condemn you for it; she's got her own controversial pastimes, after all. But understanding it? That's a different matter. 🤷‍♀️ "So you... choose to live another life, repeatedly, for entertainment?" she'd ask, a faint, confused smile on her lips. "It seems a peculiar way to spend the time the Lady of Loss has given you." She'd let you have your fun, adopting a vaguely patronizing but not unkind attitude. That tolerance, however, has a strict boundary. Boot up a game that features a certain dark goddess as a cartoonish villain or, worse, a damsel in distress? Her tolerance would evaporate faster than a puddle in the Underdark. The chill in the room would be more biting than any Ice Knife spell. As long as your digital pursuits don't blaspheme her faith, she'll simply shrug and go back to polishing her mace, content to let you have your strange little mortal pleasures.

Wyll: The Jealous Blade

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Wyll, the Blade of Frontiers, is a hero at heart. The epic tales, the noble sacrifices, the dragon-slaying—it's all in his blood. In another life, he might have been the protagonist of a great RPG himself. But in this one, he's shackled by a devil's contract. 😈 Tell him about your lengthy gaming career, and you won't see anger, but a profound, soulful sadness. "A hundred hours... just for leisure?" he'd murmur, a distant look in his eye. "I can scarcely remember what that feels like. Mizora's tasks are... perpetual." He'd be genuinely happy for you, in that wistful way heroes are when they see others enjoying the peace they fight for. But beneath the well-wishes would be a palpable envy for your freedom, for the luxury of time spent not battling hellish obligations. His reaction is a quiet reminder that not everyone has the privilege of a thousand hours to lose in a fantasy world.

Gale: The Intellectual Curious

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Gale of Waterdeep, a man whose appetite for knowledge is only matched by his former appetite for magical artifacts. Your confession would pique his intellectual curiosity, not his scorn. ✨ "Fascinating!" he'd exclaim, already mentally dissecting the concept. "A constructed reality with its own consistent rules, narratives shaped by choice... it's like a interactive, non-magical version of a Demiplane!" He'd ask detailed, technical questions about the game's magic system ("How granular is the evocation school? Does it account for the Weave's local fluctuations?"), the branching narrative trees, and the underlying code. Would he want to play? Perhaps for a study session. But after a lifetime of casting real Fireballs, tossing virtual ones might feel a bit like using training wheels. Still, he'd appreciate the craft, the storytelling, and might even respect the dedication it takes to master such a complex "artificial realm."

Halsin: The Nature Advocate

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The archdruid's reaction would be one of gentle, concerned paternalism. Halsin loves all living things, and that includes you, you pale, screen-glowing friend. 🌳 He wouldn't berate you. Instead, after hearing about your prolonged indoor adventures, he'd give you a kind, sorrowful look. "The world within the machine is but a reflection, a shadow of the true beauty that surrounds us," he'd rumble in his calm baritone. "You have spent many moons with this reflection. Come. Let me show you the original masterpiece." His suggestion wouldn't be a command, but an irresistible invitation. He'd patiently wait for you to save your game, then lead you outside to feel real grass, smell actual pine, and listen to birdsong that isn't a .wav file. For Halsin, your gaming isn't a sin; it's just a sign you're overdue for some serious forest therapy.

Minsc (and Boo): The Confused But Supportive Squad

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Explaining the concept of a video game to the mighty Minsc is a task of legendary difficulty. His brow would furrow in deep concentration as you speak of consoles, PCs, and quest logs. "So the evil is trapped in the little box? And you fight it by... pushing buttons?" he'd ask, utterly baffled. But then, Boo would squeak thoughtfully from his shoulder. After a moment of intense rodent-human communication, Minsc's face would light up. "Boo says it is like a very long, very detailed story where you are the hamster in the wheel of destiny! And if you are happy chasing that wheel, then Minsc is happy too! FOR JUSTICE... AND FUN!" 🐹 He might not get it, but your joy is his joy. He'd probably just pat you on the back (a bit too hard) and ask if your game has any giants for him to fight.

Jaheira: The Unfazed Veteran

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Jaheira has seen it all. Bhaalspawn crises, Netherese magic, the works. Your personal hobby ranks about as interesting to her as a discussion on cobblestone patterns. She'd give a noncommittal grunt. "Hmph. If it brings you peace and harms no one, who am I to object?" Her indifference is almost majestic. However, do not mistake her apathy for a lack of principles. If you casually mentioned that in your latest playthrough, you sided with the goblins and razed the Emerald Grove, her demeanor would shift. The air would grow cold. "You choose that path? For... amusement?" she'd say, her voice low. In that moment, you'd feel the weight of her centuries of fighting real evil. She may not care about your gaming, but she will absolutely judge the character of your fictional choices.

Minthara: The Ultimate Hater

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And then, there is Minthara. Brace yourself. There is no scenario where this ends well. You confess your thousand-hour journey. She stares, her crimson eyes utterly blank. A long, painful silence follows. Then, the verdict. 🤬 "You have squandered a resource more precious than adamantine: time. You have spent it not building power, not furthering a grand design, but... playing. Like a child with a doll." Her contempt would be absolute, a physical force in the room. She wouldn't argue, wouldn't listen to defenses about story or art. In her view, you have voluntarily demonstrated supreme weakness and idiocy. Any prior respect (if there was any) is incinerated on the spot. The only thing you'll get from Minthara is a colder shoulder than usual and the unshakable knowledge that, in her eyes, you are now officially a waste of space.

So, there you have it. From Karlach's eager fist-bumps to Minthara's soul-crushing disdain, the party's reactions are a perfect mirror of their personalities. The next time you sink another hundred hours into Faerûn, just remember: some of its inhabitants are definitely judging you for it. But hey, at least Boo understands.