Honour Mode's Ultimate Test: Why Allying with Gortash is the Most Brutal, Pragmatic Choice in Baldur's Gate 3
Baldur's Gate 3's brutal Honour Mode forces players into a pragmatic survival calculus, where the controversial Lord Enver Gortash offers a compelling devil's bargain for strategic advantage.
As I stand here in the year 2026, a hardened veteran of countless realms, I can tell you with absolute certainty: nothing, and I mean NOTHING, has tested my soul and my strategic cunning like Baldur's Gate 3's Honour Mode. We're not talking about a simple difficulty bump, my friends. We're talking about a brutal, unforgiving gauntlet where every single decision is carved in stone, and every misstep sends you screaming back to the character creation screen. It's a mode that strips away the luxury of morality and forces you to confront the darkest, most pragmatic corners of survival. And let me ask you this: when the very fate of your 80-hour campaign hangs by a thread, would you cling to your principles, or would you shake hands with a devil to see the credits roll? Honour Mode is the grim answer to that question.

The Unforgiving Calculus of Honour Mode Survival
Let's break down the cold, hard facts of this nightmare difficulty. Honour Mode isn't just "hard"; it's a systemic dismantling of your safety nets.
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One Save File to Rule Them All: Gone are the days of save-scumming. Your choices are FINAL. That critical miss? Live with it. That dialogue option that just started a fight with the entire city? Congratulations, you've committed.
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Enemies on Steroids: Foes aren't just tougher; they're smarter, hit harder, and have new abilities designed to exploit any weakness. A fight you breezed through on Tactician can become a party-wiping catastrophe.
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Resource Exhaustion is Real: Spell slots, potions, scrolls of Revivify—these aren't just tools; they are your lifeline. Every wasted resource is a step closer to the Game Over screen.
In this environment, the game transforms from a heroic epic into a desperate struggle for continuity. The goal shifts from "achieving the best ending" to simply achieving AN ending. And that's where the most controversial figure in all of Baldur's Gate slithers into the picture: Lord Enver Gortash.
The Devil's Bargain: Gortash's "Pragmatic" Proposal
By the time you stumble into Act 3, battered and bruised, the city of Baldur's Gate is a powder keg. Absolute cultists, Bhaalist murderers, and political snakes are everywhere. And then HE arrives. Gortash, the Chosen of Bane, voiced with chilling, silver-tongued brilliance by Jason Isaacs, doesn't just make an offer—he makes an argument. He presents an alliance not as villainy, but as the only sane path to stability.
His deal is deceptively simple:
| His Offer | The Pragmatic Benefit in Honour Mode |
|---|---|
| Ally with him to collect the Netherstones. | A clear, shared objective that avoids an immediate, catastrophic boss fight. |
| He will help you eliminate Orin. | One less world-ending threat to deal with alone. |
| His Steel Watch will stand down and protect you. | This is the golden ticket. The city's most powerful and numerous enemies become neutral. |
| Rule the Netherbrain together. | A distant promise, but one that suggests a path to victory without further apocalyptic battles. |
Can you feel the temptation? In a standard playthrough, I'd tell this tyrant exactly where he could shove his crown. My paladin's oath would be ringing in my ears! But in Honour Mode? I'm not just listening to my character's conscience; I'm doing mental math. How many spell slots does a Steel Watcher fight cost? How many Revivify scrolls? What are the odds of a bug or a critical hit wiping my tank before I even get a turn?
Why Rejection is a Luxury You Can't Afford
Let's be brutally honest. Saying "no" to Gortash in Honour Mode isn't an act of heroism; it's signing your party's death warrant. Here’s what you're opting into:
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The Steel Watch Gauntlet: Every single one of those mechanical monstrosities becomes an aggressive, high-HP roadblock. You will fight them. Constantly.
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Gortash's Boss Fight... On Steroids: You think you know the fight from your Tactician run? Think again. Honour Mode bosses have legendary actions that will punish your standard strategies. This isn't a battle; it's a puzzle where failure means deleting your save.
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Resource Drain: Before you even reach the final confrontation, you'll have burned through potions, scrolls, and spell slots just navigating a city that is now entirely hostile.
Your companions will judge you. Oh, will they judge! Karlach's heart-wrenching disapproval and Wyll's stern lectures are a heavy price. But is their moral outrage worth the 100% tangible, mechanical risk of losing everything? Honour Mode forces you to weigh pixels and code against roleplay. When Karlach says, "This is wrong," a part of you screams back, "I know! But do you want to exist tomorrow?!"
The Haunting Aftermath: A Victory That Tastes Like Ash
And here's the cruelest twist of all—the genius of Larian's design. Even if you take the deal, you get no peace. The alliance is a tense, paranoid ceasefire. You know Gortash will betray you. Your companions' silent judgment hangs in the air. Every neutral Steel Watcher you pass is a reminder of your compromise. The game makes you feel the weight of your choice not through a game over, but through a lingering, acidic guilt. You traded your soul for a tactical advantage, and the game never lets you forget it.
Honour Mode, therefore, isn't just the hardest difficulty setting. It's the game's most profound narrative experiment. It asks: What are your values truly worth when tested against total loss? It complicates the classic D&D alignment chart into a messy, grey smear of survival instincts and regret.
So, as I sit here in my gaming chair in 2026, the echoes of that decision still with me, my advice to any brave soul attempting this feat is this: go in with a plan. Decide early if you are a paragon of virtue who will accept the immense risk, or a pragmatic survivor who will dance with the devil. Because in the unforgiving crucible of Honour Mode, there are no right choices—only the choices that let you live to see another sunrise in the Forgotten Realms. And sometimes, that sunrise is shared with a tyrant. 🎮⚔️😈