Baldur's Gate 3's Legacy Lives On: How Its Success Shapes the Future of D&D Games
Baldur's Gate 3 and D&D games evolve as Wizards of the Coast promises bold new CRPG and action-adventure experiences for fans in 2026.
So, here we are in 2026, and it's finally sinking in, isn't it? Baldur's Gate 3, that monumental RPG that took over our lives for a good chunk of the 2020s, is officially done. Larian Studios has moved on to their next big thing, and honestly, I think we all saw that coming. They poured their hearts into Faerûn for years. But the real question that's been buzzing in my head is... what happens to the magic now? You know, that incredible formula of deep role-playing, meaningful choices, and characters we actually cared about—like Astarion, whose story captivated so many of us? Is that just... gone?

Well, after digging into the latest from Wizards of the Coast, I can tell you the answer is a resounding no. The success of Baldur's Gate 3 wasn't just a flash in the pan; it was a masterclass in game design that the folks at Wizards were taking very, very detailed notes on. In fact, Wizards president John Hight has been pretty clear about it. He admitted there are "undoubtedly big shoes to fill," but the lessons learned are far from being shelved.
The CRPG Promise: It's Not Over
Let's talk about that directly. Hight told Polygon, "Don’t get me wrong, we are going to do CRPGs that are going to be as serious as BG3." Phew. That's a relief, right? It means the core of what made Baldur's Gate 3 special—the intricate narratives, the player agency, the classic computer role-playing game depth—is seen as a viable and valuable path forward. They're not abandoning the genre that just delivered one of the most critically and commercially successful games of the decade. Think about it: why would they? The game proved there's a massive, hungry audience for premium, story-driven CRPGs.
A New Direction: Action-Adventure Meets D&D
But here's where it gets even more interesting. Wizards isn't just looking back; they're also charging forward with something new. Their next announced project is with Giant Skull studio, led by Stig Asmussen (the director behind God of War and Star Wars Jedi). This signals a bold expansion. Hight talked about wanting to capture the "action-adventure aspect" within D&D's fantasy world. So, what does that mean for us players?
Imagine the epic, cinematic scale and visceral combat of a God of War, but set in the Forgotten Realms. Hight himself drew the parallel, marveling at how Asmussen's team brought mythological pantheons and monsters to life. "What if we could unleash them on D&D?" he wondered. This suggests a future D&D game that might feel more like playing through a blockbuster movie, while still (hopefully) retaining the heart and soul of the tabletop experience.
The Real Treasure: D&D's 50-Year Legacy
You know what the most valuable asset Wizards has is? It's not just a brand name. As Hight pointed out, it's "50 years of DMs coming together and creating their own campaigns, and we’ve provided templates for hundreds and hundreds of monsters." That's an unparalleled creative wellspring. From Gelatinous Cubes to Owlbears, these creatures are the stuff of collective gaming dreams and nightmares.
The challenge—and the opportunity—for any future game is doing them justice. Hight called it a "tall order": making a digital Displacer Beast or Mind Flayer feel as awe-inspiring or terrifying as it does in our imaginations at the gaming table. Baldur's Gate 3 set a incredibly high bar for this. Its monster designs and encounters weren't just combat stats; they were memorable events. Future games, whether CRPG or action-adventure, will need to meet that standard of quality and respect for the source material.
So, What's the Future Look Like?
Based on what we know in 2026, the future of D&D video games looks diverse and exciting. It's not an either/or scenario. We're looking at a spectrum:
| Game Type | Studio Influence | Likely Focus | Inherited from BG3 |
|---|---|---|---|
| Classic CRPGs | Larian's Legacy | Deep narrative, branching choices, party management | The core RPG philosophy & player agency |
| Action-Adventure | Giant Skull (God of War) | Cinematic storytelling, visceral combat, epic scale | The high-fidelity realization of D&D worlds & monsters |
| ??? (Future Projects) | Various | Potentially other genres (strategy, survival, etc.) | The lesson that quality & authenticity resonate |
We might not hear about the Giant Skull project for a while, and the next "serious CRPG" is likely years off. But the important takeaway is this: Baldur's Gate 3 didn't end an era; it defined a new standard for one. Its success showed Wizards of the Coast what's possible when you treat the D&D license with care, ambition, and a commitment to quality that matches players' passion.
So, while I'll miss getting new content for my Tav and the gang, I'm not mourning. I'm actually optimistic. The game's true legacy won't be in patches or DLC, but in the higher bar it set for every D&D game that comes after it. The formula—respect for the lore, depth of choice, and unforgettable characters—isn't being left behind. It's being studied, appreciated, and woven into the blueprint for what comes next. The next time we roll a D20 in a video game, we'll likely have Baldur's Gate 3 to thank for the experience being as rich as it is. 🎲✨