Baldur's Gate 3 Player Orchestrates Epic 70-Character Raid to Defeat the Adamantine Golem
Diving deep into the Grymforge, witness a staggering 70-character army transform the epic Adamantine Golem boss fight into a legendary spectacle of unmatched creative ambition.
In the ever-evolving world of Baldur's Gate 3, where creativity and chaos often intertwine, players continue to push the boundaries of what is possible within the game's intricate systems. A recent, spectacular demonstration of this inventive spirit has emerged, showcasing a confrontation so grand it redefines the concept of an in-game boss battle. One dedicated player, refusing to accept the conventional challenge posed by the formidable Adamantine Golem, known as Grym, devised a plan of monumental proportions. Instead of facing the metallic behemoth with a standard party of four, they marshaled an army, assembling nearly every non-player character from the game's entire first act for a single, climactic siege in the depths of the Grymforge.

The Colossal Army Assembles
The Adamantine Golem is notoriously one of the most punishing early-game bosses in Baldur's Gate 3. Residing in the Grymforge, this construct is nearly impervious to standard melee attacks, requiring players to utilize the environment—specifically, superheating it with magma and crushing it with a giant hammer—to secure victory. It is a battle designed for tactical thinking and precise execution with a small team.
The player, known online as xehparr, had a different vision. Over an arduous six-hour period, they employed a now well-known gameplay glitch that allows characters to 'kidnap' or carry NPCs. This method, sometimes used by players for other purposes like ensuring the survival of key characters like Dammon in later acts, was used here on an industrial scale. One by one, xehparr gathered a force comprising:
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The Emerald Grove's tiefling refugees and druids.
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The Goblin Camp's hostile raiders.
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The Myconid Colony's serene fungal beings.
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The Arcane Tower's magical automatons.
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The Grymforge's own duergar inhabitants.
This unlikely alliance of friends, foes, and neutral parties resulted in a staggering 70-character raid party, all crammed into the forge's central chamber with a single, unified (if forcibly imposed) goal: destroy Grym.
The Battle of the Century Unfolds
Initiating the battle was the easy part; managing it was a feat of patience and computational endurance. Once aggro was drawn, the game's turn-based combat system kicked in, generating a turn order list of epic length. The community reaction to this spectacle was a mix of awe and humor. One observer quipped that participants were "still waiting for their second turn to this day," while another suggested a player could "make yourself a full 3-course meal in between your characters' turns." The logistical spectacle of watching dozens of NPCs take their individual actions transformed the intense boss fight into a slow-motion, strategic parade.
The process was not without its technical difficulties. At one point, the artificial intelligence for Halsin, a key druid companion, completely broke down amidst the chaos. A quick game reboot was required to get the massive simulation back on track. After more than 90 minutes of real-time combat, the relentless onslaught from the seventy-strong army finally wore down the Adamantine Golem's incredible defenses. Grym fell, defeated not by a hammer or clever magma trick, but by sheer, overwhelming force of numbers.
A Pyrrhic and Poetic Finale
With the primary objective complete, xehparr faced a new dilemma: what to do with an army of kidnapped NPCs cluttering the forge? In a darkly poetic finale, they chose to activate the forge's machinery, releasing a flood of molten magma into the chamber. The very mechanic designed to weaken Grym became the tool for a mass dismissal. The army was wiped out in an instant, a literal clean-up operation. However, this creative solution came with a gameplay cost: no experience points were awarded for the NPCs defeated in this manner.
The community reflected on the scene's grim irony. One commenter poetically noted, "What was once a forge for metals is now a forge for necromancy," highlighting the transformation of the space from a place of creation to one of mass digital demise. This event stands as a testament to the emergent storytelling and boundless player creativity that Baldur's Gate 3 fosters. It was less a battle and more a social experiment—a hilarious, grueling, and unforgettable spectacle that could only exist at the intersection of dedicated fandom and playful game systems. The tale of the 70-character raid on Grymforge will undoubtedly remain a legendary chapter in the game's history, inspiring others to ask not just "can we defeat this boss?" but "how spectacularly can we do it?"