For any adventurer navigating the treacherous lands of the Sword Coast in 2026, the Goblin Camp is more than just a den of hostile creatures—it's a premier shopping destination. This key location, visited while aiding the Tieflings, searching for Halsin, or investigating the Mind Flayer parasite, houses three distinct vendors brimming with powerful magical items that can define your party's strength for the entire early to mid-game. Ignoring these merchants means missing out on gear that synergizes perfectly with core class abilities, from devastating weapons for frontline fighters to essential utility items for support casters. Let's delve into the unique inventories of Roah Moonglow, Grat the Trader, and Glomp the Looter.

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🛍️ The Goblin Camp Merchant Trio

Before grabbing your gold, know your merchant! Each operates in a different spot with a unique inventory.

Merchant Location Key Trait
Roah Moonglow Inside the Shattered Sanctum (west of central chamber) Sells unique, named magical items.
Grat the Trader Just inside the main camp entrance, to the right. Sells a mix of unique items and +1 gear.
Glomp the Looter Takes over Grat's spot after the camp is cleared. Sells basic +1 magic weapons for upgrades.

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⚔️ Roah Moonglow's Exclusive Arsenal

Found deep within the Shattered Sanctum, Roah offers some of the most potent and build-defining items in Act 1.

1. The Baneful Blade

This dagger is a rogue's dream come true. Its Rupture effect is exceptionally powerful for dexterity-based finesse classes.

  • Effect: Inflicts Ruptured status, causing damage when the target moves.

  • Perfect For: Rogues, especially for Sneak Attack combos.

  • Pro Tip: Dual-wield with another magical dagger to layer multiple debilitating conditions on your foes each round, controlling the battlefield while dealing massive damage.

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2. Bloodied Greataxe

A brutal weapon for those who live on the edge of combat. It rewards aggressive, low-health playstyles.

  • Effect: Relentless Revenge grants bonus damage when the wielder is below 50% HP.

  • Perfect For: Barbarians, Paladins, Fighters.

  • Synergy Alert: Barbarians get incredible value! The axe's bonus damage synergizes with Rage's damage resistance, allowing you to hover safely in the "bonus damage" health range without fear of immediate defeat.

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3. Bow of Awareness

Initiative is king, and this bow ensures you rule the battlefield. Striking first can decide an encounter before it even begins.

  • Effect: Grants +1 to Initiative rolls.

  • Perfect For: Rangers, Rogues, any build valuing first strikes.

  • Build Highlight: This is the core item for the Gloomstalker Assassin multiclass (Gloomstalker Ranger + Assassin Rogue). Winning initiative means triggering features like Advantage against enemies who haven't acted and automatic critical hits on Surprised foes.

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4. Monster Slayer Glaive

A versatile polearm that turns your martial characters into jumping juggernauts, especially effective against the many beasts of Act 1.

  • Effect: Increases Jump distance and deals extra damage to monstrosities (like Gnolls).

  • Perfect For: Fighters (primary), any Strength-based melee class.

  • Why Fighters?: They already have great jump distance from high Strength. This glaive amplifies that mobility, turning them into highly mobile battlefield controllers who can also shred monstrous enemies.

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5. Staff of Crones

Don't let spellcasters feel left out in melee! This staff provides a fantastic and reliable damage option.

  • Effect: Adds Fire damage to physical attacks and grants the Fire Bolt cantrip.

  • Perfect For: Wizards, Sorcerers, Druids, Warlocks.

  • Key Benefit: Having Fire Bolt on the weapon frees up your precious cantrip selection for more utility or control options, while the added fire damage makes your occasional whack with the staff surprisingly potent.

🛒 Grat the Trader's Treasure Trove

Located conveniently at the camp's entrance, Grat's wares are essential for rounding out your party's capabilities.

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1. Returning Pike

This weapon is the cornerstone of one of the game's most powerful early-game builds. It transforms throwing from a niche tactic into a primary damage source.

  • Effect: An Improvised Weapon that automatically returns when thrown.

  • Perfect For: Tavern Brawler Barbarians or any Strength-based thrower build.

  • Build Definition: Combined with the Tavern Brawler feat (which adds Strength modifier twice to thrown damage), this pike allows you to launch devastating, high-damage attacks every single turn. It's essentially the early-game version of the legendary Nyrulna trident.

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2. Doom Hammer

This two-handed maul packs the utility of a powerful cantrip into every thunderous swing.

  • Effect: On hit, applies the effects of the Bone Chill cantrip: prevents healing and gives Disadvantage to Undead attack rolls.

  • Perfect For: Fighters, Barbarians, Paladins.

  • Tactical Advantage: Shutting down enemy healing is invaluable, especially against bosses or enemies with regeneration. It makes your frontline warriors effective disruptors.

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3. Boots of Aid and Comfort

A staple for any party that values sustainability. These boots amplify every healing action.

  • Effect: When the wearer heals a target, that target gains 3 Temporary Hit Points.

  • Perfect For: Dedicated healers (Clerics, Druids), support Bards.

  • Late-Game Scaling: This effect becomes phenomenal with area-of-effect heals like Mass Healing Word or Mass Cure Wounds, applying a Temp HP buffer to your entire party. That small buffer often makes the difference between an ally standing or falling.

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4. Gloves of Archery

Eliminate the need for specific class proficiencies and get a straight damage boost.

  • Effect: Grants Proficiency with Longbows and Shortbows, and a +2 damage bonus on all ranged weapon attacks.

  • Perfect For: Any character using ranged weapons, especially non-Ranger/Rogues.

  • Versatility: The damage bonus applies to any ranged weapon attack, including crossbows, thrown weapons, and even ranged spell attacks that use weapon rolls. This opens up creative multiclass possibilities.

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5. Swiresy Shoes

Mobility is a universal stat, and these boots offer a nice little boost for a variety of characters.

  • Effect: +1 bonus to Acrobatics checks and increased jump distance.

  • Perfect For: Melee characters needing positioning, characters who make frequent Acrobatics checks (like for avoiding hazards).

  • A Solid Placeholder: They're a great early-game pickup until you find more specialized movement options like boots that grant Misty Step.

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🪓 Glomp the Looter's +1 Upgrades

After the main camp events, Glomp takes over. He doesn't sell unique named items, but his stock of +1 weapons is crucial for upgrading your party's basic gear as you transition into more challenging content.

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Think of Glomp as your equipment tuner. Replacing a standard weapon with a +1 version provides a reliable boost to attack and damage rolls, which becomes essential in Act 2. Here’s his inventory and the best users:

  • Greatclub +1 & Greatsword +1: Ideal for your Strength-based frontline (Barbarians, Fighters, Paladins). The consistent +1 to hit helps ensure those powerful, rage-fueled or smite-powered strikes land.

  • Longbow +1: The go-to upgrade for Dexterity-based archers (Rogues, Rangers, certain Bards). The increased accuracy is key for landing critical Sneak Attacks or Hunter's Mark hits.

  • War Pick +1: A fantastic choice for dual-wielding Strength builds. Pair it with another War Pick or a one-handed Strength weapon on a Fighter or Barbarian for a flurry of accurate, enhanced blows.

💎 Final Shopping Strategy

Navigating the Goblin Camp's markets requires a plan. Prioritize based on your party composition:

  1. From Roah: Secure your core build-defining weapon (e.g., Baneful Blade for Rogues, Bloodied Greataxe for Barbarians).

  2. From Grat: Pick up essential support items (Boots of Aid and Comfort) and niche powerful items (Returning Pike for specific builds).

  3. From Glomp: Before heading to the Shadow-Cursed Lands, visit Glomp to upgrade any remaining basic weapons to +1 versions for that crucial accuracy bump.

Remember, gold spent here is an investment in your party's power curve. These items from the Goblin Camp merchants provide effects and synergies that remain relevant throughout your entire journey to Baldur's Gate. Happy looting! 🎲✨