Picture this: It's 2026, and the iconic companions of Baldur's Gate 3 finally gather around a tavern table, dice in hand, for a classic Dungeons & Dragons fifth edition campaign. While they all have the heart (or lack thereof) for adventure, not all would make for smooth sailing at the gaming table. From rules-lawyering wizards to lovable himbos who can't remember their own character sheets, their gameplay styles would be as distinct as their personalities. Let's dive into how Faerûn's finest would fare in a real TTRPG session—complete with all the glorious chaos, clever loopholes, and inevitable table-flipping. 🎲✨

🧸 Minsc (And Boo!)

A lovable himbo with a heart of gold and a brain of... well, cobwebs. Minsc would absolutely adore playing any game with his friends, bringing infectious energy to the table. The catch? He'd genuinely try to learn the rules but would forget his class abilities, turn order, and even the campaign's main villain by the next session. Week after week, he'd pour his heart into having fun, asking, "Wait, why are we in this dungeon again?" No one would have the heart to kick him out, though—his screw-ups are just too endearing. Boo, of course, would be his tiny, squeaky miniature.

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⚔️ Lae'zel

Convincing Lae'zel to join would be a mission impossible. She'd likely hold a blade to your throat just for asking. Once at the table? Oof. She'd refuse to learn basic rules, insisting her own abilities make anything possible. After dying to the first goblin, she'd be the first to flip the table and challenge the DM to a real duel. Though capable of learning, she'd find memorizing dice mechanics beneath her station. Total mood: 😤.

🔥 Karlach

Karlach would have zero motivation to learn the rules. Her goals? Simple: hoard all the loot and collect every monster as a pet—size be damned! She'd be that player re-reading her character sheet every turn, constantly asking, "Which dice do I roll again?" Not that she isn't happy to be there; she'd just rather be smashing devils than doing math for four hours straight. Adorable, but chaotic.

🌳 Halsin

As the elder statesman (by a couple centuries), Halsin would be the ultimate team player—noble, honorable, and always ready to sacrifice himself for the party or innocent animals. He'd use his class resources to pull off epic saves and crazy stunts. But... he tends to rush first, think second. This could land him in hot water against enemies he underestimates. Good thing the party would always cough up that 300-gold diamond for Revivify.

🕷️ Minthara

Cunning and brutal, Minthara would memorize the entire Monster Manual just to ensure swift victory. Not afraid to metagame, she'd clash hard with the DM over power dynamics. Result? The DM would start fudging dice and homebrewing monsters to counter her shenanigans. She'd master strategy but fall apart in a party setting or against clever DMs. She might even make out-of-game threats. Yikes.

🌙 Shadowheart

Shadowheart's heart wouldn't really be in the game—she'd rather be doing literally anything else. But if convinced, she'd prepare an in-depth character with pages of backstory. She'd be the group's best roleplayer, persuading NPCs without even rolling dice. She could learn the rules but wouldn't bother optimizing her build, letting others handle combat. After all, she's God's favorite princess. Mood. ✨

🧛 Astarion

More subtle than Minthara, Astarion would wait for perfect opportunities to twist rules against the DM, finding loopholes to get away with... murder. He'd max out Charisma and Dexterity, mastering deception. But you can only kill so many NPCs before derailing the campaign. If caught? He'd just let his character die and roll a new one with a clean slate. Classic.

🦸 Wyll

Wyll would take the game seriously, investing in roleplay and character creation. He'd be the first to suggest continuing the campaign long-term. He'd also insist on being the leader, introducing his character in every town. The DM would constantly have to remind him to let others roleplay. His fatal flaw? Attuning to cursed items despite obvious warnings, always seeking more power for his legend. A tragic hero in the making.

🍃 Jaheira

Getting Jaheira to play would require some convincing (she's used to ignoring her kids' game requests). But once in, she wouldn't hold back. She'd study the handbook in her free time, subtly proving her mastery. Her downside? She'd refuse to do character voices or play anyone too different from herself. Still, she'd be a team player, share loot, and use class resources like a pro.

📚 Gale

Gale would be that player—too into D&D. Cooped up in his tower with endless time and books, he'd know all the campaign guides and older editions. He'd constantly homebrew species and classes, or offer to DM himself. He might step on toes, acting as a backseat rules lawyer even when it costs the party. But his expertise would ensure the most authentic tabletop experience. A blessing and a curse.

🎯 Final Takeaway

So, who would make the best D&D party? Here’s a quick breakdown:

Character Playstyle Summary Team Player? Rules Knowledge
Minsc Lovably clueless, all heart
Lae'zel Rules? What rules? flips table
Karlach Loot-hoarder, pet-collector ⚠️
Halsin Self-sacrificing team anchor
Minthara Strategic metagamer, DM's nightmare ✅✅
Shadowheart Elite roleplayer, combat-averse ⚠️
Astarion Charming loophole-exploiter
Wyll Overzealous leader, cursed-item magnet
Jaheira Steady, studious, no-nonsense ✅✅
Gale Rules encyclopedia, backseat DM ⚠️ ✅✅✅

In the end, a party with Halsin, Jaheira, Wyll, and Shadowheart might actually survive a campaign intact—with Gale as a very involved DM. But honestly? A table with all of them would be pure, unhinged entertainment. Roll for initiative, and may the dice be ever in your favor! 🐉🎭