A Scimitar's Song: Finding Belm in the Heart of Baldur's Gate
Discover the legendary Belm scimitar in Baldur's Gate 3 Act 3 with our expert guide, unlocking secrets and maximizing your party's power.
The city of Baldur's Gate, in this year of 2026, remains a testament to Larian Studios' masterful craft. Its third act, a sprawling tapestry of intrigue and finality, may confine our steps to its storied streets, yet it unfolds into a labyrinth of discovery that can consume dozens of hours. Here, amidst the crescendo of our journey, our party ascends to the zenith of their potential, their might often crystallized in the steel of legendary arms. While a warrior's innate prowess lays the foundation for devastation, the instrument of their will—the weapon they choose to kiss the air—is the chisel that sculpts their legacy. It is in this dense, living city that I found a blade not of overwhelming brute force, but of elegant, rhythmic lethality: the scimitar known as Belm.

The quest for Belm begins almost as soon as the city's grand gates sigh open to welcome (or challenge) you, a pursuit available until the final, world-shaking events commence. To navigate the social and physical locks guarding this prize, companionship is key. Bringing the venerable druid Jaheira along is the most harmonious path, her presence acting as a skeleton key to the hearts and doors of certain city denizens. Without her, the route becomes a puzzle of alternative, more arduous solutions.
The journey starts in the northwestern quadrant of the city, near the Baldur's Gate waypoint. Adjacent to this landmark stands Elerrathin's Home, a location that doubles as the entrance to Jaheira's Hideout. With Jaheira in your retinue, the inhabitants greet you as allies, not intruders. Inside, ascend the stairs and seek out a young boy named Tate. A conversation with him, facilitated by Jaheira's familiar presence, will yield the crucial Harp-Shaped Pin.
| Method to Obtain Harp-Shaped Pin | Ease | Requirement |
|---|---|---|
| Speaking with Tate | 🟢 Easiest | Jaheira in party |
| Looting roof of the house | 🟡 Medium | Parkour or flight ability |
| Finding in earlier acts | 🔴 Hardest | Prior foresight/luck |
This pin is not unique; several exist within the game's world, some even hidden in prior acts. A secondary, accessible one rests in a bag upon the very roof of Elerrathin's Home, for those nimble or magical enough to reach it. Once the pin is in your possession, return to the home's first floor. Seek out the back office and approach the desk. On its left side, a subtle Pin Slot awaits. Inserting the harp-shaped key there is like playing the first note of a secret melody, causing a section of the wall to slide away, revealing the descent into the hidden refuge.
The hideout itself is a cavernous space, dotted with defensive traps that remain inert for Jaheira's friends. Press onward to the rear of the cave, where a small hut stands. Behind it, a large bookshelf leans against the stone wall. My eyes were drawn to the floor—specifically, to the loose floorboards just to the right of the bookshelf. Investigating these yielded a simple, unassuming key. This key is the final barrier. Using it on the bookshelf, and with Jaheira's supportive dialogue, opens the last secret: a concealed grotto. Within rests a chest, and within that chest, gleaming with promise, lies Belm.

And what a treasure it is. Belm is not a blunt instrument; it is a Finesse Scimitar, a blade that dances to the tune of Dexterity rather than roaring with Strength. It sings in the hands of certain callings:
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The Rogue, for whom its light weight and lethal grace are a perfect match.
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The Ranger, who can pair it with a ranged weapon for versatile artistry.
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The Dexterity-based Fighter, who weaves elegance into the art of war.
If your own chosen path doesn't align with this dexterous dance, fear not. Companions like Astarion, with his innate agility, or Jaheira herself, can wield it to glorious effect. Its base damage is respectable for a one-handed companion, but its true soul lies in its enchantment: "Perfectly Balanced Strike." This gift grants an additional bonus action attack. In the rhythmic flow of combat—strike, step, strike—this extra motion is the beat that finishes the symphony, allowing for a flurry of blows that can overwhelm an opponent's defenses.
Finding Belm felt less like looting a chest and more like being entrusted with a secret. It is the city's whisper, a blade that proves the greatest power in Baldur's Gate is not always in the towering spires or roaring dragons, but in the perfectly balanced, elegantly hidden truths waiting in the quiet corners, just beneath the floorboards.